Как установить мод на tennis elbow

Mana Games

Tennis Elbow Games & Dungeon Crawler game

by Elias » 28 Aug 2012, 22:31

ITST Mod is a Tennis Elbow 2013 game modification dedicated to *online* competitive play using sim settings, bringing a balanced roster of 68 pros custom animated players, 70+ custom 2D courts, custom outfits, sounds, and menu interface.

It’s updated on a regular basis to add new content (animations, HD courts, UI customizations) and fine tune the gameplay balance.

The main focus of the mod is to provide simlation-like settings with a realistic roster of pro characters. We are playing with simulation controls, slow auto-positioning, previews off, fatigue on and fixed characters stats (means character sheet is locked to avoid an awkward stuff like making federer one handed backhand to double handed, etc).

The ITST Mod is regularly updated, as the number 1.17 could indicate, is already a 17th update in 3 year history of the mod. It is updated with a new stuff and features to ensure even better experience. Mod has a test team which tests the balance of the roster and if needed, modifying the stats to reflect the real counterparts as much as possible but still keeping the balance (i.e with some characters we have to divert from their real counterparts to ensure balance is there).

Roster contains 68 pro players ranging from the most famous like Federer, Djokovic, Nadal, Berdych, to less known like Dodig or Tursunov for example and from the young guns like Kyrgios or Coric to Old Dogs like Ferrer or Haas to ensure the diversity of the roster, so everyone can play what he likes the most.
The courts available in the mod are set up in order of the real ATP Calendar. You will find there almost all the courts all over the world. Courts physics have also been adjusted to better reflect the real courts behaviour but also to to achieve the acceptable gameplay within our general character stats.

Mod also contains most of the finest animations created by community, making the game look even more real ( you will see for example Federer, Nadal, Berdych, Ferrer, Nishikori and many others with their dedicated animations which looks like real life motions).

That would be the briefbut infromative introduction of ITST Tennis Elbow Mod.

ITST Mod 1.17 (as Installer; 198 MB)

ITST Mod 1.17 No Ads Patch installer

This optionnal patch removes the graphic Ads on 3D courts, if you want to remove them for visual cumfort purposes when using 3D mode.
Please not that there is no more Full Mod version for the NoAds feature. It’s now a very
lightweight patch that you have to apply after installing ITST Mod 1.17.

— Fresh install recommended

— Simply point The installer to your TE installation folder.

— during installation, the installer runs a sound FX decompression, in a black dos-prompt like window, don’t close this window manually,
it will close by itself when it’s job is done (if you do you will miss some sounds and you’ll need to re-install).

— Added an icon/link for ITST Mod Steam Group ( http://steamcommunity.com/groups/ITSTMod ).
Feel free to join this Steam group if your are a Steam user.

— No need anymore to manually create a profile after installation. At first launch, the ITST profile is created automatically and you should be able to load roster characters right away.

— The installer should create a «Run_TE_Vanilla» shortcut on your desktop, wich allows to launch standard unmodded TE. The main TE executable shortcut will launch TE/modded ITST.

Surfaces color codes :

Clay
Madrid/Rome
Plexicushion
Cement / Laykold
Blue green cement / Decoturf (US season)
Hard Indoor
Wimbledon Grass
Grass

2D Courts / Graphics :

There is one court selectable for each 2012 calendar tournament, or sometimes 2 courts available with different cameras views, and usually 3 different courts available for grand slams, though if you are using 3D mode, the court loaded will be the same for those tournaments.

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Still there is not always good quality HD courts available for each tournaments, therefore you can see it like reserved spots for future use when some nice HD courts will be available, we will then replace current ones in the right spot. When we couldn’t find any good court for a tournament, we used then a good quality court using the same surface physics, For example, Los Angeles is still playing on Indian Wells court, or Washington Citi Open plays on Atlanta court, same goes for some clay courts wich uses a nice Davis Cup (Roquebrune) clay court, etc.

We usually use a tagline when hosting a game to notify the version that we are hosting with, like «ITST Mod», to avoid any hassle for both standard TE and ITST mod communities.

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Как установить мод на tennis elbow

The mod is created by Elias from its biggest part, with the help of our modders who provided the stuff they created in the course of years. The main focus of the mod is to provide simlation-like settings with a realistic roster of pro characters. We are playing with simulation controls, slow auto-positioning, previews off, fatigue on and fixed characters stats (means character sheet is locked to avoid an awkward stuff like making federer one handed backhand to double handed, etc).

The ITST Mod is regularly updated, as the number 1.17 could indicate, is already a 17th update in 3 year history of the mod. It is updated with a new stuff and features to ensure even better experience. Mod has a test team which tests the balance of the roster and if needed, modifying the stats to reflect the real counterparts as much as possible but still keeping the balance (i.e with some characters we have to divert from their real counterparts to ensure balance is there).

Roster contains 68 pro players ranging from the most famous like Federer, Djokovic, Nadal, Berdych, to less known like Dodig or Tursunov for example and from the young guns like Kyrgios or Coric to Old Dogs like Ferrer or Haas to ensure the diversity of the roster, so everyone can play what he likes the most.
The courts available in the mod are set up in order of the real ATP Calendar. You will find there almost all the courts all over the world. Courts physics have also been adjusted to better reflect the real courts behaviour but also to to achieve the acceptable gameplay within our general character stats.

Mod also contains most of the finest animations created by community, making the game look even more real ( you will see for example Federer, Nadal, Berdych, Ferrer, Nishikori and many others with their dedicated animations which looks like real life motions).

That would be the briefbut infromative introduction of ITST Tennis Elbow Mod. If you like it dont hesitate and join us.

I would like to point you out to a public ITST Steam Group which is free to join, for further informations and links where to download the mod and instructions on installation, all of it needed for playing on the online tour.

In ITST Steam Group you can also find links to actual gameplay footage in Videos Subforum section.

Note: There is no option to play offline career with this mod, you can only play offline warms up and training matches with cpu.

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Как установить мод на tennis elbow

Before to do modifications to TE2013, be sure to agree the License. To do modifications, you must have purchased the complete game. You shouldn’t modify the demo version.

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«ATP» files are for the men tour, and «WTA» are for the women tour. Later in this document, the files are refered without their ATP or WTA part; just edit the one for the tour you want to modify.

When you do modifications, don’t forget to test them, and even if everything looks fine, you should open the «System.log» file(within your TE2013 directory) with the Windows Notepad, and look for «Warning» and «Error» (use CTRL+F). Through these messages, the TE2013 Engine will let you know if something seems wrong. Sometimes, something is wrong, but the Engine will not detect it and crashes instead, so be cautious. 😉

Players & Tournaments

If you want, you can raise the maximum of players and tournaments by changing these lines in the Tour.ini and Players.ini, under the section [WT_Static] :

MaxTournament = 500
MaxPlayer = 5000

Moreover, when you change any of these settings, you’ll lose your current saved games.

/!\ Important:

Invalid Saved Games:

The “Players.ini” file is quite self-explaining, and contain many parameters.
The skills of the players are normalized during the game according their current rank.
The number after “[Player” is not important, the engine will sort the players by the ranking.

Be very careful to always keep enough players for the Davis Cup / Fed Cup (ie: at least 2 players every year for all countries in the Final & Qualif Draws).

Explanations about the parameters :
Most parameters are well self-explaining.
Here more details :
RankPerYear = 1, 2, 2, 1, 1, 1.05, 1, 28, 9
This line will determines the rank of the player for each year. The player won’t be necessary at this rank at the end of the year, but he should be quite close. It’s used to determine his strength. This strength will be used to normalize most of the skills.
A rank of «-1» means the player won’t play on this year.
A rank of «-2» means the rank will be the same than the previous year.
A rank of «1.05» means the player will get the strength to reach the 1st rank + a bonus of 5% ; you can give such bonus to any ranking, for example «2.03», but it makes sense only for the top 3 or 4, else just raise the ranking directly ; for example, you can have 2 players with a rank of 1 on the same year ; in this case, both will have a good chance to end up #1.

«FirstYear» is the player’s career starting year.

«SingleDouble» is the affinity for the singles or the doubles :
-1 => only singles
-0.5 => mostly singles
0 => equally singles & doubles
+0.5 => mostly doubles
+1 => only doubles

For Concentration, ColdBlood, Constancy & Motivation for the best players, set them high from 75 to 95 depending of the best rank (from 20 to 1), and lower them a bit when the player has a weakness in this particular area.

Outfit Code :
Each player can have an optional Outfit Code, that defines his appearance and strike styles. If he doesn’t have an Outfit Code, then he has a default random appearance.
An Outfit Code looks like this :
Outfit = C s0 n2 E p6 G n0 H p2 n6 Ht n0 R s0 b0.25 n2 RH Si h72 n3 Se h120 n3 So h-120 b0.4 n3 d-2 Sk p2 Sc s0
To obtain such kind of code :

The use of “Tour.ini” is less obvious, here a line per line explanation:

To add a tournament, just copy/paste this entire section. The number after “[Tournament” is not important, the engine will sort tournaments by week and importance.

You can have up to 30 tournaments per week per competition (ie: 30 for singles, and 30 for doubles). Don’t forget the qualifications count for 1 tournament apart, and Davis Cup Qualification as well.
So for example, you can have 15 tournaments / week, every week, if all your tournaments have a qualification draw.

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The use of “TourCategory.ini” is even a bit more complicated.

The menus work with scripts.
You can find a little doc in the file “Menu.doc” containing the instructions in the Menu directory, in the “Pak01.PAK”.

The Render Engine uses Shaders, contained in the “Scripts” directory, in the “Pak01.PAK”, with a little doc in the file “Shader.doc”. You can edit them with the Notepad, it’s only plain text.

To add a court, with QPed extract the directory «Data\Court07» (you can’t extract other courts’ pictures), and then copy everything from it to «Data\CustomCourt01» (you have to create this directory).

You can have up to 4 custom courts visible in the Training Club menu.

Alternatively, you can put everything in the new folder «Data\Court10».

For the 2D Courts : (visible only when «3D court» is «Off» in the «Video Options»)

For the 3D Courts :

Adding a skin means the game engine will look for CourtA01.jpg or CourtIn1.jpg in the subfolder : «Data/Models/Textures/Stadium/[NameOfSkin]».

Physics & World Tour :

You can also edit the Court.ini to modify the ball rebound physic & sound, and the skid sounds.

If you want to see this court in tournament mode, edit the «Data\Tour.Ini» file.
In section «[Court]», add this line :
NewCourt = 10
(you can replace NewCourt by anything you want)
And then, in a tournament section, change the ground to :
Ground = NewCourt

You can have a total of 200 courts used in the World Tour.

To set a icon in World Tour for your new court, you add a «Icon» entry in your [StadiumXX] section which tells what existing icon (from 1 to 9) to display ; for example, the new court 10 will show the icon from the court 7, the Blue-Green Cement, with this :

Moving the camera for the 2D Courts

If you add or change an existing court view angle, you’ll want to move the camera to match your custom view angle.

To do so, edit the «Tennis.ini», and change this line, under [3dEngine], from :
DevMode = 0
to :
DevMode = 1

After, in game, press F9 till the line judges and the chair umpire are removed : they are not in 3D, so they won’t move when you move the camera.

At the same time, press these keys to affect the movement speed :

Once you’re done, locate the [Camera] section within your «Tennis.ini», and then copy these entries into the «Court.ini» of your new court :

Note: of course, the values will be the ones that you’ll have set during the game, so they might differ from these ones.

To add a new T-shirt, you should extract all these directories & files, using QPed :

Step 3, only for Female’s T-shirt & skirt, and the Male’s T-Shirt : you’ll have to define on what 3D model to put the new T-shirt or skirt texture. To do so, open «Data\Models\Textures\Female.Ini» (or Male.ini) and look for [Female/Shirt], [Female/Shorts] or [Male/Shirt]. If you add a T-shirt, look this line:
Model = Tshirt01 1-5 Tshirt02 6-11
and change it to :
Model = Tshirt01 1-5 12 Tshirt02 6-11
or :
Model = Tshirt01 1-5 Tshirt02 6-11 12
depending if you want to use the 1st or 2nd 3D model. The 1st model is the shirt with short sleeves, and the 2nd model is the sleeveless shirt.

For the T-shirt, you’ll also need to define a mask to tell the engine what part is the skin in the texture.

Step 4 : you should be done now, just launch the game, and look if your new part style is available in the outfit customization screen.

The best way to create a Mod that you can release so other people can install it easily is to do the following :

A little explanation how the game engine loads files :

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